Bug Fixes





I want to say thanks to all the people that tried out the game, and especially to those that left comments. I noticed that there were several problems people faced, and so I added some extra features and fixed some bugs.
New Features:
- Inventory - Hold i to view the operators, integers, and palettes you have collected.
- Return to End - There is a button at the end of the game that lets you return to just before completion, in case you missed any palettes or want to run around once again.
- Reset Button - This may result in some error or bugs (but unlikely). Press R to reset the room to its unsolved state. Some people were left softlocked and had to restart which sucks. Hopefully this helps.
Bug Fixes:
- Fixed end portal display error where the integers the player collects are wrong.
- Fixed HUD display blocking player vision (just made it kinda transparent)
- Rewrote spawning and deleting code to use call_deferred(). While this may not fully stop lag on the HTML web browser version, framerates should be a bit smoother on the Windows and Linux versions.
- Hid quit buttons for the HTML version. If you pressed these and the game stopped working, it was a remnant from the application version.
Note: The HTML version still appears to encounter some lag. I'm not sure why this happens and think it might just be because it's an HTML version running through the itch.io website. For people who can't run the game on the web, you may just have to role with the downloadable versions. Sorry.
Files
Get intvania
intvania
mathematical metroidvania
Status | Released |
Author | metal gemmys |
Genre | Adventure, Puzzle |
Tags | Math, Metroidvania, Pixel Art, Puzzle-Platformer, Retro |
Comments
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Is the map permanently hidden now?
Aw crap did i miss that? Ill fix it when i can.
It suddenly appeared when I entered the Roots I think it was.